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The in-ring action tries to be as basic as possible to “work with” iPhone controls, so all fist movement is controlled by various taps and swipes, and all boxer movement is automatic.
![real boxing ios real boxing ios](https://i.ytimg.com/vi/0V4B09vQjIQ/maxresdefault.jpg)
The basic gameplay remains constant throughout all the modes, and the same goal drives you along: knock out your opponent by depleting his health bar. Good presentation alone doesn’t make games automatically winners, though, so how do the game’s fundamentals hold up? Effects like hearing the boxers’ heartbeats when they are weak and having the crowd noise drown out during intense moments are neat little additions. The sound, while not as good as the graphical presentation, does back up the game reasonably well. The advanced engine allows for other effects too, like having lights reflect on the fighters and having cuts appear on their faces as the rounds roll on. The boxers duck, punch, and physically react in a true-to-life way, rocking with each received swing. The Unreal Engine-powered graphics are quite a spectacle, since the engine allows your fighters to look realistic in a manner unheard of in older iOS games. It’s a familiar setup, due to the devs trying to emulate the ever-lusted-after “console-quality on a mobile device”, but does it deliver? Real Boxing, by developer Vivid Games, puts you in the virtual gloves of an up-and-coming boxer, and gives you a handful of modes to battle through: Career (where you level up your boxer’s statistics), Quick Fight (spar with AI opponents), and Multiplayer.